The Wizards Creating The Magic
Our love of creating wonderful worlds ties us as a band of dreamers, programmers, and artists.
Our manifesto
Our goal is
We design universes in which the unexpected lurks around every turn and creativity rules supreme. Our games are doors to worlds where the unworkable becomes doable.
Our Pledge
Every game we create will honour your intelligence, test your imagination, and pay for your curiosity. We create events that stay in your head long after you have turned off the controller.
Our Methodologies
We see iterative magic—building, testing, and improving until the experience sings. Player comments are integrated into the fundamental fabric of our worlds, therefore our development process is cooperative.
Key Ideas
Immersion
Games should, in our opinion, take you totally to another planet. Every sound, graphic, and interaction in our games is designed to preserve the illusion and keep you enthralled in our universe.
Whether via old runes, trash manuscripts, or the murmurs of goblin guards, our environmental storytelling guarantees that every nook of the castle has a story to tell.
Accessibility
Magic ought should be available to all. With adjustable controls, difficulty options, and visual/audio settings to meet various demands, we create our games to be enjoyed by individuals of all ability.
Our cross-platform strategy guarantees that the fundamental magical experience stays intact and interesting whether your device is a mobile one or a high-end PC.
Excitement
Games should, all things considered, be fun. From goblin haggling to spell combos, we extensively playtest to make sure every feature offers real delight and satisfaction.
We think in "joy in discovery"—hiding mysteries, easter eggs, and surprising encounters across our planet that honour the inquisitive and exploratory player.
Magical R&D
Constructible Building
Rapid development of gameplay mechanics and level concepts made possible by our custom-modified Buildbox pipeline
Unity
Improved with new shaders and rendering pipelines, the primary engine running our amazing worlds.
Artificial intelligence systems
Proprietary for procedural quest generation, economic simulations, and goblins behaviour.
Architecture in the Cloud
Continuous world states and flawless cross-platform gaming using our distributed server architecture.
Personal Shaders
From glittering gates to brilliant runes, handcrafted visual effects give magic life.
Adaptive Audio
Dynamic soundscapes responding to castle surroundings, player activity, and time of day.